Since the last 20th century, Japan's video game industry has been successful in many areas including: desktop gaming consoles (Nintendo GameCube, Sony Playstation) and portable gaming consoles, like the GameBoy. The American video game industry isn't as successful as the Japanese industry. The Japanese were the creators of the video game companies like Sega, Sony, and Nintendo. Nintendo released the Nintendo Entertainment System, Super Nintendo, Nintendo 64, Nintendo GameCube, and the Nintendo Wii, along with the portable GameBoys and the Nintendo DS. Sega created the Sega, Sega Saturn, Sega Genesis, and Sega Dreamcast; however, Sega fell apart shortly after the Dreamcast was made in 1998. Sony released the Playstation, Playstation 2, and Playstation 3. The three companies have tried to battle out with competition.
Now we're going to look at the Global Japanese Video Game shipments. In hardware, the Japanese made 510 billion yen, and they made 538 billion yen in software in 1997. That number has increased in 2005. In hardware, the Japanese made 873 billion yen and in software, the Japanese made 487 billion yen in 2005. Hardware is like the system, controllers, and so on. The software is the games. Therefore, to say, the video game culture has been very profitable for the Japanese. In the modern days, playing video games was not something that the "nerds" do. Since the launch of the Nintendo Wii, females and older people have found fun in the interactive experience.
In my opinion, the video game industry is going to keep growing and growing. Being a gamer myself, I find great joy in playing video games on my spare time. It relaxes me. These companies keep battling out the competition with different targets. Such an example is the Playstation 2. Sony put the DVD player in the Playstation 2 so that people who did not have a DVD player would buy their product, for a gaming system and a DVD player. The same has been happening with the Playstation 3 and the Blu-Ray player. Thus, nothing is going to stop the profitable industry.
Source:
JETRO (2007). Japanese Video Game Industry. Retrieved on March 27, 2010 from